Polling with NSOperation
Recently I was writing an application that analysed audio input and updated an audio visualiser on screen. Running everything in the main thread just ground UI responsiveness down so I decided to spin off the audio capture into a separate thread. My first thoughts where to use NSOperationInvocation
and run across this tutorial by Wim Haanstra on how to keep a thread alive. This solution worked but the code that I had produced using it felt messy so I decided to experiment myself.
NSOperation
I decided to subclass NSOperation
and override main
allowing me to keep the thread alive until I didn't need it:
- (void)main{
@try {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
//more setup code
while(_keepListening){ //_keepListening is an instance variable set to YES by default
if(self.isCancelled){
_keepListening = NO;
//more clean up code
}else{
//do something
}
}
[pool drain];
}@catch (NSException * e) {
//freak out!!!
}
}
Now I have a thread that runs until I change the _keepListening
variable to NO
which is did when the user presses the stop recording button:
[_queue cancelAllOperations]; //_queue is an instance variable that the above nsoperation was added to
The above then makes the if
statement in the while
evaluate to TRUE which in turn sets _keepListening
to NO
causing the while
loop to exist and so destroying the NSOperation object.
What do you think? Let me know by getting in touch on Twitter - @wibosco